11/9/2022 0 Comments Final fantasy vii remake sales![]() The game is clearly on the side of our beloved ecoterrorists, but it's not afraid of the moral ambiguity of that perspective. The game's political questions hit more effectively in this way, too once you know the people and settings of Midgar in more intimate detail, the violent actions you take as the heroes, bombing the city to save the world, feel significantly more fraught. These are fallible, coherent characters, making mistakes and stumbling through a messed-up world. And Aerith, one of the most beloved tragic heroines in games, is more than a love interest here-she's an ethereal presence, a calm and cheery person who seems to exist half in this world and half in another, more spiritual, one. Cloud is almost childlike, a boy playacting at being a warrior and not always nailing the part. As you wander its dauntingly large cityscape, interactions with normal people make the characters feel human, fallible, and small in a way that Final Fantasy VII's bizarre sequels, and Square Enix's crossovers, never really did. But the methodical approach here ensures that this game does the opposite. To tell the action movie version of the story, with ambiguity and humanity stripped away. To make everyone a bit larger, a bit cooler, every moment a bit more thrilling. Final Fantasy VII is so beloved, so well-known, it would've been easy for Remake's developers to just coast on the fumes of the game's already-established mythology. This approach evinces a thoughtful, humanistic approach to conveying this world's story, one of stratification-lower-class citizens literally live in the shadow of Midgar's floating metal metropolis-and the costs and merits of violent direct action in a world beginning to teeter on the brink of ecological collapse. Some parts of it are simply boring.īut there's more to it than that. Yet the new additions extend a tight 15-hour game into a 30-hour one, and it seems that was the point-to slow the player's progress enough that they feel they got their money's worth, while also giving Square Enix time to work on the next installments.įinal Fantasy VII Remake's laudable focus on the mundane is also its biggest problem. ![]() Final Fantasy VII Remake isn't the entirety of the original FFVII it covers only the early hours of the original game, the part spent entirely in Midgar. It's tempting to think this detail-oriented storytelling-which adds new settings, new side quests, and expanded backstories for many characters-is an attempt at padding, filler. ![]() As such, a game that could play like a cyberpunk thriller often feels like a slice-of-life story, a trip through the most complex and detailed world Square Enix could muster. While a lot of games, especially games from the original PlayStation era, accepted breaks from reality-cities logically much smaller than they really would be, conflicts that are implied as much as they are shown- Remake resists that for a more literalist approach to its storytelling. Every moment is expanded to show in the most literal detail how it happened. Every moment in Remake feels dedicated to showing process-how the heroes get in, how they escape, what the flight from the Shinra authorities looks like. This is where Final Fantasy VII Remake slows down considerably, immediately hyper-focusing on details. ![]()
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